Chromanium is the first Guardian Boss in Raid Level 2 and consists of three phases. It’s also the first boss with a mechanic called Part Destruction. This requires players to destroy Chromanium Shell in order to transition to phase two. His shell reduces damage taken so all awakened abilities should be saved until it gets destroyed for highest damage efficiency. To speed up process of Part Destruction players should focus on using skills with Weak Point tag or Bombs metioned in recommended battle items. Third phase starts at around 30%HP and some as phase two adds unlocks some new boss abilities. During this encounter it is recommended to attack Charmanium from behind but beware his jumps which will affect especially melee players in 360 degree range.
- HP Recovery Potion - This is only way to heal yourself during the fight
Two of those items:
- Protective Potion - Creates shield of 15% max HP for 8 seconds
- Flare - Once used shows boss location on map. Useful at the start of the fight or if the boss teleports away.
10% more damage taken from Fire Element
Boss slams the ground knocking players down.
Boss fires multiple projectiles into the air. After short period of time they hit the ground causing aoe explosions and knocking players down.
Blue Cannon Orb
Boss blue projectile into air. After a short period of time it hits the ground and starts following one player. Knocks down players on contact.
Boss channels a long beam in front of him. Player hit by it gets knocked down, stunned and received slowed movement speed debuff.
Red Cannon Ball
Boss fires red projectiles into the air. After a short period it hit the ground causing aoe explosion and knocking players down.
Boss performs side slam which pushes players back.
Boss creates four orbs on the ground which lasts for some time. Orbs are slowing players in area bigger than their effect and deals damage on contact.
P2 Cone Breath
Boss channels beam in a shape of 120 degree cone pushing players back and causing them to get slower movement speed debuff.
Boss jumps forward knocking players down.
P2 Double Jump
Boss performs two frontal jumps in a row knocking players down.
P2 Stone Earthquake Ring
Boss hops up knocking players down in small aoe. After a short period of time he performs two more jumps one after another. Second jump knocks players down in a bigger area than the first one and the third jump creates an earthquake ring knocking players down as well.
P3 Slowing Orbs
Mechanic is similar to phase 1 orbs but more effective.
P3 Cannon Shot + Orb
Boss fires red projectiles into the air. Creates staggering aoe explosion on landing and leaves orb on the ground.